
VerySexy
Red sideZyra · NA1_5550129604
Champion baseline
Loading baseline data...
Gold lead over time
Your gold vs lobby average
Team snapshot
Power spikes near the inflection
Teammate breakdown
TOP · Fiora
4 / 9 / 2
KDA 0.67
KP
18%
Gold/min
337
Dmg/min
600
CS/min
5
Don't die away from objectives before they spawn
Dying in a side lane right before Dragon/Baron means the team has to give it up. Recall or play safer 30 seconds before major timers.
2 death(s) within 30s before an objective while far from the pit.
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
1 lost objective(s) where you were >9000 units from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
8 team fight(s) where you were >8000 units from the action.
Took more damage than you dealt
You're absorbing more damage than you're returning. Play farther back in fights and let the frontline engage unless you're the tank.
26,403 taken vs 14,654 dealt to champions.
Too much time spent dead
Dying costs farm, objectives, and map pressure. Play safer before major timers and avoid risky side-lane deaths when objectives are about to spawn.
4 minutes dead over the game.
JUNGLE · MasterYi
6 / 7 / 5
KDA 1.57
KP
32%
Gold/min
428
Dmg/min
372
CS/min
5.8
Posture around neutral objectives as jungler
The jungler should be the first to posture around Dragon/Baron. Being on the opposite side of the map when these spawn gives the enemy free objective control.
1 lost objective(s) where you were >7000 units from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
5 team fight(s) where you were >8000 units from the action.
Took more damage than you dealt
You're absorbing more damage than you're returning. Play farther back in fights and let the frontline engage unless you're the tank.
21,456 taken vs 9,098 dealt to champions.
Too much time spent dead
Dying costs farm, objectives, and map pressure. Play safer before major timers and avoid risky side-lane deaths when objectives are about to spawn.
4 minutes dead over the game.
Good objective posture as jungler
You were near the pit when your team secured multiple major neutral objectives, which enabled smite fights and control.
3 secured objective(s) within 5000 units of the pit.
MIDDLE · Mordekaiser
17 / 7 / 6
KDA 3.29
KP
68%
Gold/min
645
Dmg/min
1,663
CS/min
8.1
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
3 team fight(s) where you were >8000 units from the action.
Too much time spent dead
Dying costs farm, objectives, and map pressure. Play safer before major timers and avoid risky side-lane deaths when objectives are about to spawn.
3 minutes dead over the game.
Punched above your gold weight
You dealt more damage than your gold share would suggest — good team fighting and positioning.
50% damage on 30% gold.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
8.1 CS/min on Mordekaiser.
BOTTOM · Swain
6 / 4 / 4
KDA 2.50
KP
29%
Gold/min
437
Dmg/min
399
CS/min
7.2
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
2 lost objective(s) where you were >9000 units from the pit.
Buy boots earlier
Movement speed is critical for dodging skillshots, rotating to objectives, and escaping ganks. Aim to complete boots around the 10–12 minute mark.
No boots completed at 24m.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
6 team fight(s) where you were >8000 units from the action.
Took more damage than you dealt
You're absorbing more damage than you're returning. Play farther back in fights and let the frontline engage unless you're the tank.
15,729 taken vs 9,753 dealt to champions.
Join more fights
Your kill participation is low. Even if you're behind, showing up to skirmishes can turn them with abilities or crowd control.
Kill participation: 29%.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
7.2 CS/min on Swain.
UTILITY · Zyra
1 / 5 / 7
KDA 1.60
KP
24%
Gold/min
308
Dmg/min
307
CS/min
3.1
Strong vision control
Your vision score was well above the team average, which helps spot ganks and set up objectives.
48 vision score (team avg 26).
Team fights
Team fight at 6:08
22s · 3-1
Team fight at 7:20
24s · 1-3 · near Earth Dragon
Team fight at 8:34
9s · 2-1
Team fight at 10:10
5s · 1-1
Coaching insights
Group for Voidgrubs
Swain, Zyra were too far away to contest the Voidgrubs. When major neutral objectives spawn, recall or push waves early so the team can posture around the pit.
2 teammates were more than 9000 units from the Voidgrubs pit at 9:09.
Rotate to the fight sooner
Fiora, Zyra, Swain were far from the team fight. Rotating 15–20 seconds earlier would have evened the numbers and may have changed the outcome.
Only 1 ally/ies were within 6000 units of the fight center at 19:49.
Review team fight execution
Your team was grouped but lost the fight 1-3. Check if the engage was forced while key cooldowns were down or while an enemy had a power spike.
Fight at 7:20 lasted 24s and had a -747 gold swing.
support needs to posture for Voidgrubs
The support was not in range to contest the Voidgrubs. Plan recalls and wave clears so every role can be present for major neutral objectives.
support was more than 9000 units from the Voidgrubs pit at 9:09.
Review team fight execution
Your team was grouped but lost the fight 1-2. Check if the engage was forced while key cooldowns were down or while an enemy had a power spike.
Fight at 11:42 lasted 15s and had a -870 gold swing.
Improve vision control
As support, your vision output was low (2.0 score/min, 1 control wards placed). Sweeping and re-warding before objectives is one of the highest-impact habits in the game.
48 vision score, 1/2 control wards placed/bought over 24m.
Review team fight execution
Your team was grouped but lost the fight 1-2. Check if the engage was forced while key cooldowns were down or while an enemy had a power spike.
Fight at 13:55 lasted 11s and had a 360 gold swing.
Early deaths set your lane behind
You died 2 times before 15 minutes, giving the enemy 582g in bounties and a significant lane advantage. Play closer to your tower when the enemy jungler is unknown and avoid trading when low on health or mana.
2 death(s) before 15m, 582g in bounties.
Leverage your power spike
Mordekaiser completed Null-Magic Mantle at 19:31, but the team lost a fight around the inner turret tower fight shortly after. Time major purchases and level breakpoints with the next neutral objective or a forced fight.
Spike at 19m, lost fight/objective within 90s.
Leverage your power spike
Mordekaiser completed Spectre's Cowl at 21:17, but the team lost a fight around a team fight at 22:42 shortly after. Time major purchases and level breakpoints with the next neutral objective or a forced fight.
Spike at 21m, lost fight/objective within 90s.
Objective posture
Earth Dragon
At 6m · Secured
Your team
1,770u
Spread 3,586u · 5/5 present
Enemy
1,922u
Spread 3,597u · 5/5 present
Voidgrubs
At 8m · Lost
Your team
6,395u
Spread 4,850u · 5/5 present
Enemy
5,056u
Spread 6,093u · 5/5 present
Voidgrubs
At 8m · Lost
Your team
6,395u
Spread 4,850u · 5/5 present
Enemy
5,056u
Spread 6,093u · 5/5 present
Voidgrubs
At 8m · Secured
Your team
6,395u
Spread 4,850u · 5/5 present
Enemy
5,056u
Spread 6,093u · 5/5 present
Hextech Dragon
At 12m · Secured
Your team
3,566u
Spread 5,449u · 5/5 present
Enemy
6,145u
Spread 4,486u · 5/5 present
Riftherald
At 16m · Secured
Your team
4,334u
Spread 4,335u · 5/5 present
Enemy
5,824u
Spread 4,370u · 5/5 present
Chemtech Dragon
At 17m · Lost
Your team
5,387u
Spread 4,034u · 5/5 present
Enemy
3,329u
Spread 5,745u · 5/5 present
Chemtech Dragon
At 22m · Secured
Your team
2,736u
Spread 3,734u · 5/5 present
Enemy
5,578u
Spread 3,698u · 5/5 present
Inflection points
Objective fight
Minute 7
At 7:10, your team secured the Earth Dragon. Your team placed 9 wards in the area before the fight.
Objective fight
Minute 9
At 9:09, your team lost the Voidgrubs. Your team placed 8 wards in the area before the fight.
Objective fight
Minute 9
At 9:18, your team lost the Voidgrubs. Your team placed 8 wards in the area before the fight.
Power spike
Minute 19
At 19:31, Mordekaiser bought Null-Magic Mantle — a potential power shift around the inflection point.
Power spike
Minute 19
At 19:32, Mordekaiser bought Ruby Crystal — a potential power shift around the inflection point.
Power spike
Minute 19
At 19:47, Nilah bought Infinity Edge — a potential power shift around the inflection point.
Team fight
Minute 19
At 19:49, a 28s team fight broke out near inner turret tower. 2 kills / 4 deaths. Team gold lost 2,201 gold.
Power spike
Minute 19
At 19:53, Nilah bought Long Sword — a potential power shift around the inflection point.
Power spike
Minute 19
At 19:55, Zyra hit level 11 — a potential power shift around the inflection point.
Gold swing
Minute 21
At 21:00, your team's gold lead dropped by 1,701 gold (from -765 to 936).
Gold swing contributors
Team fight
Minute 21
At 21:08, a 14s team fight broke out near outer turret tower. 3 kills / 2 deaths. Team gold gained 582 gold.
Team fight
Minute 22
At 22:42, a 10s team fight broke out. 1 kill / 1 death. Team gold lost 148 gold.