
VerySexy
Red sideFiddleSticks · NA1_5525246100
Champion baseline
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Gold lead over time
Your gold vs lobby average
Team snapshot
Power spikes near the inflection
Teammate breakdown
TOP · Singed
9 / 0 / 9
KDA 18.00
KP
35%
Gold/min
424
Dmg/min
838
CS/min
7
Buy grievous wounds
The enemy team healed for 41k total. Grievous wounds (Morellonomicon / Oblivion Orb) cut that healing and are usually worth rushing after your first core item.
Enemy healing 41k; you have no anti-heal item.
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
1 lost objective(s) where you were >9000 units from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
7 team fight(s) where you were >8000 units from the action.
Join more fights
Your kill participation is low. Even if you're behind, showing up to skirmishes can turn them with abilities or crowd control.
Kill participation: 35%.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
7 CS/min on Singed.
JUNGLE · FiddleSticks
11 / 2 / 19
KDA 15.00
KP
58%
Gold/min
546
Dmg/min
1,541
CS/min
7.8
Buy grievous wounds
The enemy team healed for 41k total. Grievous wounds (Executioner's Calling / Mortal Reminder) cut that healing and are usually worth rushing after your first core item.
Enemy healing 41k; you have no anti-heal item.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
1 team fight(s) where you were >8000 units from the action.
Good objective posture as jungler
You were near the pit when your team secured multiple major neutral objectives, which enabled smite fights and control.
7 secured objective(s) within 5000 units of the pit.
Punched above your gold weight
You dealt more damage than your gold share would suggest — good team fighting and positioning.
30% damage on 24% gold.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
7.8 CS/min on FiddleSticks.
MIDDLE · Zed
25 / 2 / 5
KDA 15.00
KP
58%
Gold/min
559
Dmg/min
1,906
CS/min
5.8
Buy grievous wounds
The enemy team healed for 41k total. Grievous wounds (Executioner's Calling / Mortal Reminder) cut that healing and are usually worth rushing after your first core item.
Enemy healing 41k; you have no anti-heal item.
Don't die away from objectives before they spawn
Dying in a side lane right before Dragon/Baron means the team has to give it up. Recall or play safer 30 seconds before major timers.
1 death(s) within 30s before an objective while far from the pit.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
2 team fight(s) where you were >8000 units from the action.
Punched above your gold weight
You dealt more damage than your gold share would suggest — good team fighting and positioning.
37% damage on 25% gold.
BOTTOM · Ashe
6 / 4 / 11
KDA 4.25
KP
33%
Gold/min
477
Dmg/min
831
CS/min
6.9
Rotate to objectives earlier
You were far from the pit when the team lost a major objective. Push waves or recall earlier so you can posture around the spawn.
2 lost objective(s) where you were >9000 units from the pit.
Buy boots earlier
Movement speed is critical for dodging skillshots, rotating to objectives, and escaping ganks. Aim to complete boots around the 10–12 minute mark.
No boots completed at 32m.
Buy grievous wounds
The enemy team healed for 41k total. Grievous wounds (Executioner's Calling / Mortal Reminder) cut that healing and are usually worth rushing after your first core item.
Enemy healing 41k; you have no anti-heal item.
Join team fights instead of farming
You were far from multiple team fights when they broke out. A 12 CS minion wave is rarely worth a lost fight and the gold swing that follows.
10 team fight(s) where you were >8000 units from the action.
Join more fights
Your kill participation is low. Even if you're behind, showing up to skirmishes can turn them with abilities or crowd control.
Kill participation: 33%.
Good farming
You kept your CS strong, which means you hit item breakpoints on time.
6.9 CS/min on Ashe.
UTILITY · Soraka
1 / 5 / 16
KDA 3.40
KP
33%
Gold/min
261
Dmg/min
51
CS/min
0.8
Buy grievous wounds
The enemy team healed for 41k total. Grievous wounds (Chemtech Putrifier) cut that healing and are usually worth rushing after your first core item.
Enemy healing 41k; you have no anti-heal item.
Strong vision control
Your vision score was well above the team average, which helps spot ganks and set up objectives.
58 vision score (team avg 37).
Team fights
Team fight at 8:10
12s · 3-0
Team fight at 9:11
7s · 2-0 · near Voidgrubs
Team fight at 10:16
6s · 1-1
Team fight at 11:45
4s · 3-0 · near Hextech Dragon
Coaching insights
Group for Voidgrubs
Ashe, Soraka were too far away to contest the Voidgrubs. When major neutral objectives spawn, recall or push waves early so the team can posture around the pit.
2 teammates were more than 9000 units from the Voidgrubs pit at 8:48.
Establish objective vision earlier
Soraka, FiddleSticks placed 0 wards in the Voidgrubs area during the 60 seconds before it spawned. Next time, place 1–2 control wards around the pit and clear enemy vision before the objective spawns.
Team placed 1 ward(s) before losing the Voidgrubs at 8:48.
Group for Air Dragon
Singed, Ashe were too far away to contest the Air Dragon. When major neutral objectives spawn, recall or push waves early so the team can posture around the pit.
2 teammates were more than 9000 units from the Air Dragon pit at 24:06.
support needs to posture for Voidgrubs
The support was not in range to contest the Voidgrubs. Plan recalls and wave clears so every role can be present for major neutral objectives.
support was more than 9000 units from the Voidgrubs pit at 8:48.
Leverage your power spike
Ashe completed Dagger at 16:56, but the team lost a fight around the outer turret tower fight shortly after. Time major purchases and level breakpoints with the next neutral objective or a forced fight.
Spike at 16m, lost fight/objective within 90s.
Rotate to the fight sooner
Singed were far from the team fight. Rotating 15–20 seconds earlier would have evened the numbers and may have changed the outcome.
Only 2 ally/ies were within 6000 units of the fight center at 24:34.
Late-game deaths cost major map pressure
Your death at 27:51 came after 25 minutes, costing your team an estimated 50+ second death timer. Stick with the team and avoid face-checking unwarded areas in the late game.
Death at 27:51 with an estimated 50+ second death timer.
CS lead at 10m
You were ahead 23 CS on Briar at 10 minutes. Use the lead to pressure the tower, invade jungle camps, or roam first.
61 CS vs 38 CS at 10m.
CS lead at 15m
You were ahead 50 CS on Briar at 15 minutes. Use the lead to pressure the tower, invade jungle camps, or roam first.
112 CS vs 62 CS at 15m.
Ward more consistently
You averaged 0.00 wards per minute and bought 0 control ward(s). Dropping a trinket ward on cooldown protects your lane and gives the team map information.
0 wards placed over 32m.
Objective posture
Voidgrubs
At 8m · Lost
Your team
3,207u
Spread 5,677u · 5/5 present
Enemy
4,088u
Spread 5,777u · 5/5 present
Voidgrubs
At 8m · Secured
Your team
3,207u
Spread 5,677u · 5/5 present
Enemy
4,088u
Spread 5,777u · 5/5 present
Voidgrubs
At 8m · Secured
Your team
3,207u
Spread 5,677u · 5/5 present
Enemy
4,088u
Spread 5,777u · 5/5 present
Hextech Dragon
At 11m · Secured
Your team
3,223u
Spread 4,342u · 5/5 present
Enemy
2,520u
Spread 4,026u · 5/5 present
Riftherald
At 15m · Secured
Your team
2,111u
Spread 4,191u · 5/5 present
Enemy
3,750u
Spread 4,828u · 5/5 present
Water Dragon
At 17m · Secured
Your team
1,913u
Spread 2,426u · 5/5 present
Enemy
1,473u
Spread 4,893u · 5/5 present
Baron Nashor
At 23m · Secured
Your team
2,430u
Spread 4,891u · 5/5 present
Enemy
2,284u
Spread 3,763u · 5/5 present
Air Dragon
At 23m · Lost
Your team
5,139u
Spread 4,891u · 5/5 present
Enemy
6,485u
Spread 3,763u · 5/5 present
Air Dragon
At 29m · Secured
Your team
4,671u
Spread 5,237u · 5/5 present
Enemy
4,994u
Spread 1,761u · 5/5 present
Inflection points
Objective fight
Minute 8
At 8:48, your team lost the Voidgrubs. Your team placed 1 ward(s) in the area during the 60s before it spawned.
Vision flop
Minute 8
Vision flop at 8:48: Soraka placed 0 wards in the objective area during the 60s before the Voidgrubs.
Objective fight
Minute 8
At 8:52, your team secured the Voidgrubs. Your team placed 1 ward(s) in the area during the 60s before it spawned.
Objective fight
Minute 8
At 8:53, your team secured the Voidgrubs. Your team placed 1 ward(s) in the area during the 60s before it spawned.
Power spike
Minute 16
At 16:56, Ashe bought Dagger — a potential power shift around the inflection point.
Team fight
Minute 17
At 17:36, a 12s team fight broke out near outer turret tower. 2 kills / 0 deaths. Team gold lost 832 gold.
Power spike
Minute 17
At 17:52, Shaco bought Needlessly Large Rod — a potential power shift around the inflection point.
Power spike
Minute 17
At 17:54, Swain bought Ionian Boots of Lucidity — a potential power shift around the inflection point.
Gold swing
Minute 18
At 18:00, your team's gold lead dropped by 832 gold (from 8,448 to 9,280).
Gold swing contributors
Power spike
Minute 18
At 18:04, Chogath bought Mercury's Treads — a potential power shift around the inflection point.
Power spike
Minute 18
At 18:04, Briar bought Mercury's Treads — a potential power shift around the inflection point.
Team fight
Minute 18
At 18:25, a 18s team fight broke out near inner turret tower. 5 kills / 2 deaths. Team gold gained 2,095 gold.
Team fight
Minute 19
At 19:21, a 4s team fight broke out near outer turret tower. 2 kills / 1 death. Team gold gained 224 gold.